PLAY 80s and 90s PC CLASSICS ON WINDOWS 11, 10, 8, 7, VISTA, XP & MACINTOSH OSX
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JAGGED ALLIANCE +1Clk Windows 11 10 8 7 Vista XP Install

JAGGED ALLIANCE +1Clk Windows 11 10 8 7 Vista XP Install

$ 17.00


Actual Game

 

Jagged Alliance 1

1-Click Install
Windows 11, 10, 8, 7, Vista, XP

(Sir-Tech 1994)

MY PROMISE
My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.

WHAT IS INCLUDED
This listing includes the original game CD. An on-screen printable manual is also included. The box is pictured for reference and is not included.

I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit.

INSTALLATION
One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.

TECH SUPPORT
Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.

 

The Game
Jagged Alliance is a turn-based tactical combat game with a mixture of strategy that is very remiscent of X-COM. On the "strategic view", you get to see the various sectors of Metavira. You start with just one sector, with a few trees for your income. You need to hold more sectors in order to increase the number of trees you hold, which will increase your income. You can hire/fire mercs.

Each merc can move or shoot or perform any of the other actions as long as they sitll have action points. Each of the mercenaries have personality. Some work well with others, others won't. You'll need shooters (both long and short guns), explosive experts (to set/disarm bombs/traps), mechanics/gunsmiths (fix/modify your equipment), doctors/nurses (to heal wounded mercs). Each merc has a different price, so you'll need to balance what you can afford vs. what you need. Manage the equipment as well.

If you move into an enemy-held sector, the game moves to combat mode, where you get an over-head slightly-isometric turn-based tactical combat that's based on "action points", which limits the amount of action each merc can perform. You can do this, or that, but not both. The action continues until the sector is no longer contested (either one side got wiped out, or retreated to another sector, or both).

After the sector is clear, you can call in native guards to "hold" the sector (you need to pay for them as well) as well as hire more natives to process the "new" trees. You will also need to get the mercs to the homebase if any one was wounded, and let the doctor/nurse treat them. Idle mercs at the base can train to improve their ratings. Some scripted events and some random events will keep you busy such as poisoned water, a virus that attacks the trees, kidnapped daughter of chief, and others.

So to summarize, you need to manage the mercs (and their salary), their equipment (who gets what), arrange for backup (mercs at base) and medical treatment (doctor/nurse) while taking into account their personalities and strengths. You also need to manage the strategic aspects as you need to "conquer" each sector and then send enough guards to hold the sector after you retrieve the mercs. You manage the money as you need to balance the expenditures (mercs, equipment, guards, natives, etc.) against the income (the trees). You also get to manage the tactical aspects of the battle as you decide each move and shot. A full complement of mercenary supplies (from revolvers to M-16s, plus bombs, grenades, mines, flak jackets, helmets, and more) are available.

 


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