Actual Game
EcoQuest 1
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The Game
The strength of this game comes from the synergy of great music, strong story, beautiful graphics, educational information and a sense of wonder I have rarely encountered in any computer game. The game, at first glance, seems common and naive - a lonely child befriends speaking animals and saves their home. But as you play the game you discover that this is not what the game is about (well, of course it is but that's not the point of the game). The point of the game is exploration of the rich coral reef biosphere, as Adam identifies each and every organism you look at.
You will come to appreciate the damage being caused by human civilization to coral reefs and the undersea environment. And you will learn how to prevent some of these damages, and how can some of them be solved. The game does not embellish the truth: some of the ecological damages caused by humans can not be restored by Adam, and can never be restored. But the game will expose you to some possible solutions currently in research. The music fits in perfectly with the game and the plot, changing from scene to scene to fit the surroundings and the plot. Sometimes the change is drastic, some times imperceptible, but it will always be the right thing. The graphics is colorful and varied - reflecting nicely and accurately the animal and plant diversity of coral reefs. Just looking at the scenes will teach you something.